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Android Team - Conferencing App

Overview Objectives How It Works People Resources


The goal of this project is to design an develop an Android 3D Conferencing app that is robust enough for personal and commercial use. Instead of a normal 2D video stream, the remote meeting will be rendering using Microsoft Kinects, and then a user's mobile device will connect to a server to remotely attend a meeting. Users will be able to even attend meetings on the go by taking advantage of WiMAX technology. Users can 'move around' the room with gestures, so they can focus on the speaker, the presentation, or another individual talking.


  • Design and develop an Android 3D Conferencing app that renders conferences via the Microsoft Kinect and the OpenGL|ES platform.
  • Allow user to manipulate his or her view of the remote meeting with simple gestures.


Richard Romanowski | Rutgers University - 2012 | Electrical and Computer Engineering minor in Math


The primary objectives for the conference application is not only to allow a live stream of a meeting but to also allow the user to ‘freely move’ around the room with their Android device. This application helps users attend important conference meetings at the comfort of their homes.

In order to implement this our team has come up with an idea where we can live stream the conference and allow users to move around the room. First, our team will be using two Kinect devices to portray a 3-D like environment of the room in which the two Kinects will be connected to a dedicated server where the Android devices can connect to during ongoing meetings. Next, we will allow users to focus and rotate to a certain area within the room by the use of simple gestures on the Android devices. [The tools used in this project are Eclipse and Android Development Tools.]

Updates will come

This page was created on 7/22/2011 at 11:53am by Richard Romanowski

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